Full-cycle development / Mobile

ELEMENTAL
RUMBLE.

An idle tower-defense RPG where elemental skills, loot and character progression shape every encounter. A stylized mobile world built around four elements.

ByOwls role
Full-cycle game development
Platform
Mobile · iPhone
Genre
Idle tower-defense RPG
Status
Available on the App Store
Game design & progression

Elemental builds, skill selection & daily rewards

Elements, progression & loot

The mobile game combines IDLE and RPG genres. Players can upgrade their character by improving active and passive skills, selecting from four unique elements. Players can also obtain items of various rarities that grant permanent stat bonuses.

Skill tree

The element`s skills are represented as branches of active and passive skills connected to the element rune.Players can utilize all of the passive skills but can choose only two out of the three active skills. Abilities are categorized into directed attacks, splash attacks, stuns, slowdowns, pushbacks, and more, adding layers of strategic depth and customization to gameplay.

Daily Quests

Designed to encourage daily progress, these quests reward players with game coins upon completing various tasks. These coins can be used to purchase items or boost experience, helping players advance faster in the game.

Skill tree and gameplay / Original mobile game screens
World & encounter design

A world map connected to levels & encounters

Level design & starting positions

The level design is inspired by their location on the world map, featuring distinct environmental elements. Additionally, player starting positions vary, creating diverse gameplay experiences and encouraging strategic approaches to victory.

Biomes & level structure

The game world consists of four distinct biomes, each represented on the game map. Each biome contains a sequence of five levels, each populated by its own set of enemies. To elevate the player experience, themed props tailored to each biome are placed within their respective levels, creating a rich and immersive environment.

Enemies, resistances & bosses

Each biome in the game hosts a unique lineup of five enemies and one powerful boss. Every enemy is designed with its own specific resistances to the elemental type of its verse, along with distinctive attacks, providing varied and strategic gameplay challenges.

World and biomes / Elemental Rumble
Mobile gameplay

Difficulty progression & a readable mobile interface

Dynamic difficulty

The game dynamically adjusts enemy levels and spawn rates to ensure a smooth difficulty progression. Experienced players can challenge themselves with harder modes, offering increased difficulty and greater replay value.

Mobile interface

The game interface is designed for maximum intuitiveness, ensuring that players can easily navigate and access all in-game tools with ease.

ByOwls studio showreel
ByOwls artwork