Gameplay & VR
C++ and Blueprints, physical interaction, quests, combat, enemy AI, interface systems and world streaming.
Unreal Engine development for a complete game or a focused production scope. Gameplay, multiplayer, art and real-time applications, grounded in the work below.
C++ and Blueprints, physical interaction, quests, combat, enemy AI, interface systems and world streaming.
Replication, level generation, AWS GameLift, Lambda and DynamoDB, avatar progression and full-body IK.
Elemental skill trees, loot, difficulty progression, daily quests, stylized worlds and mobile interfaces.
We build characters, environments and props around the visual direction and target platform. The portfolio shows the artwork; the game cases explain how art, interfaces and performance connect to production.
Explore the 3D portfolioByOwls contributed as a co-development partner, with a scope focused on game design and game design documentation (GDD) for this co-op survival project.
View the game on SteamThese technologies are actively used for Internet commerce and sales in showrooms where you can easily select and test the product virtually.
Also, industrial solutions are giving the opportunity to design and present large commercial objects.
Start with the interaction people need: inspecting a product, navigating a space or understanding equipment. We then define the scene, interface, target device and application scope.
A research project focused on behavioral data, churn prediction and retention workflows for game developers and publishers. Its technical scope connects data sources, model methods, player profiles and live-ops insights.
Machine Learning Algorithms: deep learning, reinforcement learning, decision trees, and neural networks for precision prediction.
Big Data Integration: direct connection to Google Analytics, Firebase, and BigQuery for seamless data flow.
Personalized Recommendations: generates tailored engagement and retention strategies based on player profiles.
The current build, target platform, production stage and the problem to solve.
A clear scope, milestones and the disciplines needed to move it forward.
Playable progress, implementation, art and performance work through production.