
WHISPERS
OF THE VOID.
A story-driven sci-fi adventure built around the physical experience of VR. Explore alien worlds, solve environmental puzzles and take the controls in space combat.
- ByOwls role
- Original IP · Development & publishing
- Engine
- Unreal Engine 5
- PCVR
- Steam demo available
- Standalone
- Quest 3 demo port · Development build
Adventure, quests & companion weapons
Game Quests
The game design revolves around rich storytelling and intricate, mysterious quests, crafting a plot that embodies the spirit of adventure and discovery. Players will face puzzles of varying difficulty, providing engaging breaks between active gameplay phases, such as combat with enemies.
Storytelling
We have crafted a rich and captivating game world with a thousand-year history, featuring a multitude of past and present events, including conspiracies, betrayals, and universe-scale happenings that will immerse you in a fantastic new realm.
Combat System
We have created a unique experience where the player’s weapon acts as one of the main characters and a companion throughout the adventure. Players can experiment with various weapon types, each with distinct abilities, delivering an unforgettable experience.
Enemy AI, journal & hologram UI
Artificial Intelligence
We’ve diversified the enemies by including both melee and ranged foes, attacking from the ground and air. The game also features a variety of unique bosses, each presenting different challenges to keep the gameplay engaging.
User Interface
We utilize a basic interface for detailed gameplay customization alongside a specialized one that appears on the character’s hand, serving as both a quest journal and a device for displaying holograms of plot characters.
Character production, Android optimization & streaming
Characters
We created detailed, optimized characters for standalone VR, balancing visual depth with efficient geometry, textures, and shaders.
Optimization
Our optimization work focuses on both code and graphics to ensure compatibility with the Android platform. The native Meta Quest 3 port is a development build; platform release timing will be announced separately.
Level Streaming System
The uniqueness of our gameplay comes from the streaming of game locations, which allows for uninterrupted gameplay and eliminates loading screens that can disrupt immersion in both the story and the overall gaming experience. This continuous flow enhances the player’s engagement and connection to the game’s world.
THE SAME JOURNEY.
A DIFFERENT DEVICE.
The public PCVR demo has been ported to a native Meta Quest 3 development build, with work across rendering, materials, lighting, VFX and memory use.
Follow development on Steam